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	<title>Comments for Silverlight Games 101</title>
	<atom:link href="http://blogs.silverarcade.com/silverlight-games-101/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.silverarcade.com/silverlight-games-101</link>
	<description>Learn to write games in Silverlight using C#</description>
	<lastBuildDate>Tue, 09 Mar 2010 02:15:59 +0000</lastBuildDate>
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		<title>Comment on SilverSprite: Not just for XNA games any more by Space Rocks game step 1: The game loop &#124; Silverlight Games 101</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-silversprite-not-just-for-xna-games-any-more/comment-page-1/#comment-1488</link>
		<dc:creator>Space Rocks game step 1: The game loop &#124; Silverlight Games 101</dc:creator>
		<pubDate>Tue, 09 Mar 2010 02:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-silversprite-not-just-for-xna-games-any-more/#comment-1488</guid>
		<description>[...] SilverSprite: Not just for XNA games any more   Mar 08 [...]</description>
		<content:encoded><![CDATA[<p>[...] SilverSprite: Not just for XNA games any more   Mar 08 [...]</p>
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		<title>Comment on Video &#8211; Overview of Silverlight Game Development by Video – Overview of Silverlight Game Development</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/comment-page-1/#comment-1129</link>
		<dc:creator>Video – Overview of Silverlight Game Development</dc:creator>
		<pubDate>Thu, 04 Feb 2010 21:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/#comment-1129</guid>
		<description>[...] Bill’s post here: Video – Overview of Silverlight Game Development     SHARETHIS.addEntry({ title: &#039;Video – Overview of Silverlight Game Development&#039;, url: [...]</description>
		<content:encoded><![CDATA[<p>[...] Bill’s post here: Video – Overview of Silverlight Game Development     SHARETHIS.addEntry({ title: &#39;Video – Overview of Silverlight Game Development&#39;, url: [...]</p>
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		<title>Comment on Video &#8211; Overview of Silverlight Game Development by Javier</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/comment-page-1/#comment-1101</link>
		<dc:creator>Javier</dc:creator>
		<pubDate>Mon, 01 Feb 2010 18:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/#comment-1101</guid>
		<description>Hi. I&#039;m a begginer in silverlight and in game programming. I saw Your video and I found it very helpfull, at least until You get into the XNA part. 
 
I have a question : How can I offer to the player some options to configure his own avatar in a game. I&#039;m planning to use a PNG file to represent the avatar and all the animation It can do. 
 
Thank again </description>
		<content:encoded><![CDATA[<p>Hi. I&#039;m a begginer in silverlight and in game programming. I saw Your video and I found it very helpfull, at least until You get into the XNA part. </p>
<p>I have a question : How can I offer to the player some options to configure his own avatar in a game. I&#039;m planning to use a PNG file to represent the avatar and all the animation It can do. </p>
<p>Thank again</p>
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		<title>Comment on Video &#8211; Overview of Silverlight Game Development by Matthew</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/comment-page-1/#comment-1002</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Wed, 13 Jan 2010 12:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/#comment-1002</guid>
		<description>Finally have the office back in some sense of order. With that said would like to thank Bill for the time he took to create this video for out group. As expected it inspired and informed the members attending the December 2009 XNA Calgary Users Group meeting. Great job Bill, looking forward to further Silverlight game development videos from you. Cheers in 2010! </description>
		<content:encoded><![CDATA[<p>Finally have the office back in some sense of order. With that said would like to thank Bill for the time he took to create this video for out group. As expected it inspired and informed the members attending the December 2009 XNA Calgary Users Group meeting. Great job Bill, looking forward to further Silverlight game development videos from you. Cheers in 2010!</p>
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		<title>Comment on Blitting images and the creativity of others by AdamKinney</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/10/silverlight-blitting-images-and-the-creativity-of-others/comment-page-1/#comment-985</link>
		<dc:creator>AdamKinney</dc:creator>
		<pubDate>Mon, 11 Jan 2010 16:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/10/silverlight-blitting-images-and-the-creativity-of-others/#comment-985</guid>
		<description>Thanks Bill, for the compliment and the code! </description>
		<content:encoded><![CDATA[<p>Thanks Bill, for the compliment and the code!</p>
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		<title>Comment on Make sure to test your Silverlight apps with browser zoom by Boris</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-make-sure-to-test-your-silverlight-apps-with-browser-zoom/comment-page-1/#comment-983</link>
		<dc:creator>Boris</dc:creator>
		<pubDate>Mon, 11 Jan 2010 15:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-make-sure-to-test-your-silverlight-apps-with-browser-zoom/#comment-983</guid>
		<description>Drop shadows are incompatible with browser zoom </description>
		<content:encoded><![CDATA[<p>Drop shadows are incompatible with browser zoom</p>
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		<title>Comment on Video &#8211; Overview of Silverlight Game Development by billreiss</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/comment-page-1/#comment-982</link>
		<dc:creator>billreiss</dc:creator>
		<pubDate>Mon, 11 Jan 2010 13:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/#comment-982</guid>
		<description>I eventually want to host my own videos in Silverlight but this was something I could get going quickly and wanted to share the video sooner rather than later. I would think that for most of my target audience requiring Media Player isn&#039;t a major issue. </description>
		<content:encoded><![CDATA[<p>I eventually want to host my own videos in Silverlight but this was something I could get going quickly and wanted to share the video sooner rather than later. I would think that for most of my target audience requiring Media Player isn&#039;t a major issue.</p>
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		<title>Comment on Video &#8211; Overview of Silverlight Game Development by Jeff</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/comment-page-1/#comment-963</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sat, 09 Jan 2010 01:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/#comment-963</guid>
		<description>Requires Windows Media Player? Really? That&#039;s incredibly lame. </description>
		<content:encoded><![CDATA[<p>Requires Windows Media Player? Really? That&#039;s incredibly lame.</p>
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		<title>Comment on WriteableBitmap extensions now on CodePlex by billreiss</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-writeablebitmap-extensions-now-on-codeplex/comment-page-1/#comment-914</link>
		<dc:creator>billreiss</dc:creator>
		<pubDate>Tue, 29 Dec 2009 01:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-writeablebitmap-extensions-now-on-codeplex/#comment-914</guid>
		<description>The game looks great, glad you got some use out of this library. I have just checked in some updates that should help performance (there was also a bug in how I was doing alpha blending). Rene should be doing a new release in the next couple of days which incorporates these changes. </description>
		<content:encoded><![CDATA[<p>The game looks great, glad you got some use out of this library. I have just checked in some updates that should help performance (there was also a bug in how I was doing alpha blending). Rene should be doing a new release in the next couple of days which incorporates these changes.</p>
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		<title>Comment on WriteableBitmap extensions now on CodePlex by Pingwin Games</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-writeablebitmap-extensions-now-on-codeplex/comment-page-1/#comment-911</link>
		<dc:creator>Pingwin Games</dc:creator>
		<pubDate>Mon, 28 Dec 2009 11:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-writeablebitmap-extensions-now-on-codeplex/#comment-911</guid>
		<description>Thanks for this. I&#039;ve just completed my first silverlight game NomMan, a pacman clone, using this library to render just about everything apart from the scores. Find it at gamejolt.com if you are interested. 
 </description>
		<content:encoded><![CDATA[<p>Thanks for this. I&#039;ve just completed my first silverlight game NomMan, a pacman clone, using this library to render just about everything apart from the scores. Find it at gamejolt.com if you are interested.</p>
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