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	<title>Silverlight Games 101 &#187; Uncategorized</title>
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	<link>http://blogs.silverarcade.com/silverlight-games-101</link>
	<description>Learn to write games in Silverlight using C#</description>
	<lastBuildDate>Mon, 28 Jun 2010 03:08:12 +0000</lastBuildDate>
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		<title>Popper 2 for Windows Phone 7 progress &#8211; choosing a theme</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-popper-2-for-windows-phone-7-progress-choosing-a-theme/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-popper-2-for-windows-phone-7-progress-choosing-a-theme/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 03:08:12 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-popper-2-for-windows-phone-7-progress-choosing-a-theme/</guid>
		<description><![CDATA[Last weekend was about getting my simple game engine working on Windows Phone 7 and showing off some of Diane Leeper’s artwork for Popper 2. This weekend was about getting a page together to choose one of the great new themes. I decided to use a pivot control and started with the really nice free [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Windows Phone 7 Popper 2 Game Themes</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/22/silverlight-windows-phone-7-popper-2-game-themes/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/22/silverlight-windows-phone-7-popper-2-game-themes/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 00:57:59 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/22/silverlight-windows-phone-7-popper-2-game-themes/</guid>
		<description><![CDATA[Some of you may know that I released Dr. Popper on Xbox Live Independent games in late 2008. It was based on a game that my daughter loved to play after school so I hoped others would like it as well. It’s a simple bubble popper game but deceptively requires some strategy to get big [...]]]></description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/22/silverlight-windows-phone-7-popper-2-game-themes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Space Rocks game step 11: Start level logic</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/23/silverlight-space-rocks-game-step-11-start-level-logic/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/23/silverlight-space-rocks-game-step-11-start-level-logic/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 15:04:19 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/23/silverlight-space-rocks-game-step-11-start-level-logic/</guid>
		<description><![CDATA[Source code: http://www.bluerosegames.com/spacerocks/spacerocks_11_start_level.zip 
Things are coming along pretty well on displaying the asteroids, we have collection of Rock objects that are bound to an ItemsControl and we’re updating these in the game loop. The next step is to actually create the right amount of asteroids at the right locations to start the first level.
While we’re [...]]]></description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/23/silverlight-space-rocks-game-step-11-start-level-logic/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Space Rocks game step 10: More fun with rocks</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/19/silverlight-space-rocks-game-step-10-more-fun-with-rocks/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/19/silverlight-space-rocks-game-step-10-more-fun-with-rocks/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 21:21:22 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/19/silverlight-space-rocks-game-step-10-more-fun-with-rocks/</guid>
		<description><![CDATA[Source code: http://www.bluerosegames.com/spacerocks/spacerocks_10_rocks_2.zip 
In the last step we created a Rock sprite class which allowed us to create asteroids of varying sizes and 3 different shape patterns. To test this we hardcoded a couple of loops to test creating asteroids of the 3 desired sizes and 3 patterns and added them directly to the root [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Space Rocks game step 9: the asteroid sprite</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/18/silverlight-space-rocks-game-step-9-the-asteroid-sprite/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/18/silverlight-space-rocks-game-step-9-the-asteroid-sprite/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 02:20:28 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/18/silverlight-space-rocks-game-step-9-the-asteroid-sprite/</guid>
		<description><![CDATA[Source code: http://www.bluerosegames.com/spacerocks/spacerocks_9_rocks.zip
Everything we’ve done so far has to do with the ship, but there is some good plumbing in place to get the asteroids themselves going, and that’s going to be our next step. For now we’ll just get some asteroids on the screen. In later steps we’ll worry about placement, movement, and collisions.
Just [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Space Rocks code updated to Silverlight 4 and Visual Studio 2010</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/17/silverlight-space-rocks-code-updated-to-silverlight-4-and-visual-studio-2010/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/17/silverlight-space-rocks-code-updated-to-silverlight-4-and-visual-studio-2010/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 18:30:09 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/17/silverlight-space-rocks-code-updated-to-silverlight-4-and-visual-studio-2010/</guid>
		<description><![CDATA[I have gone back and converted and recompiled all of the solutions for the Space Rocks series to use Silverlight 4 and Visual Studio 2010. This required no code changes and all of the content for the steps so far is still valid. The links for source code in each of the steps points to [...]]]></description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/17/silverlight-space-rocks-code-updated-to-silverlight-4-and-visual-studio-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Space Rocks game step 8: Hyperspace</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/10/silverlight-space-rocks-game-step-8-hyperspace/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/10/silverlight-space-rocks-game-step-8-hyperspace/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 18:08:37 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/10/silverlight-space-rocks-game-step-8-hyperspace/</guid>
		<description><![CDATA[Source code: http://www.bluerosegames.com/spacerocks/spacerocks_8_hyperspace.zip
Ok so one more quick keyboard handling related post for now, and then we’ll get into displaying some more sprites. In the original Asteroids game there are four buttons, rotating left and right, firing a shot, and hyperspace. We’ll deal with shooting after we have something to shoot at, but let’s at least [...]]]></description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/10/silverlight-space-rocks-game-step-8-hyperspace/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Space Rocks game step 7: Moving the ship</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/30/silverlight-space-rocks-game-step-7-moving-the-ship/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/30/silverlight-space-rocks-game-step-7-moving-the-ship/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 03:31:53 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/30/silverlight-space-rocks-game-step-7-moving-the-ship/</guid>
		<description><![CDATA[Source code: http://www.bluerosegames.com/spacerocks/spacerocks_7_moving_ship.zip
In the last step we added logic to rotate the ship based on key presses. Moving the ship isn’t that different but we need to do a little trigonometry to get it moving in the right direction. The first thing we need is to check for the up key being pressed. We’ll use [...]]]></description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/30/silverlight-space-rocks-game-step-7-moving-the-ship/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Space Rocks game step 6: Keyboard handling</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/28/silverlight-space-rocks-game-step-6-keyboard-handling/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/28/silverlight-space-rocks-game-step-6-keyboard-handling/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 22:22:57 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/28/silverlight-space-rocks-game-step-6-keyboard-handling/</guid>
		<description><![CDATA[Source code: http://www.bluerosegames.com/spacerocks/spacerocks_6_keyboard.zip
Your Silverlight game is probably going to need some way to get input, otherwise it won’t be much of a game. In web based games the two major forms of input are keyboard or mouse. In this step we’ll add keyboard input, but mouse input would be very similar.
In Silverlight, keyboard handling is [...]]]></description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/28/silverlight-space-rocks-game-step-6-keyboard-handling/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simulating accelerometer data in the Windows Phone 7 emulator</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-simulating-accelerometer-data-in-the-windows-phone-7-emulator/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-simulating-accelerometer-data-in-the-windows-phone-7-emulator/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 17:49:57 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-simulating-accelerometer-data-in-the-windows-phone-7-emulator/</guid>
		<description><![CDATA[Testing a game in the Windows Phone emulator that uses the accelerometer can be tricky since that data can be hard to simulate. Peter Blois in his labyrinth sample uses mouse movement to simulate it, but this only allows for 2 directions of movement. This got me thinking about how we could better simulate the [...]]]></description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-simulating-accelerometer-data-in-the-windows-phone-7-emulator/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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