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	<title>Comments on: Game development on the Microsoft stack</title>
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	<link>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/</link>
	<description>Learn to write games in Silverlight using C#</description>
	<lastBuildDate>Tue, 09 Mar 2010 02:15:59 +0000</lastBuildDate>
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		<title>By: Mads Laumann</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/comment-page-1/#comment-424</link>
		<dc:creator>Mads Laumann</dc:creator>
		<pubDate>Mon, 03 Aug 2009 21:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/#comment-424</guid>
		<description>Hi Bill 
 
I actually tryed out XNA and SilverSprite and as a part of that research I ended up having ported the &quot;Platformer&quot; starter kit to Silverlight using SilverSprite :) 
&lt;a href=&quot;http://laumania.net/post/Porting-XNA-starter-kit-Platformere2809d-to-Silverlight-(SilverSprite).aspx&quot; target=&quot;_blank&quot;&gt;http://laumania.net/post/Porting-XNA-starter-kit-...&lt;/a&gt; 
 
I had to implement and change different stuff in SilverSprite to make it work, but I have submitted the changes as a patch on codeplex. 
 
You have done an amazing job with SilverSprite and it&#039;s pretty smart just to haven an &quot;1-to-1&quot; version of XNA in Silverlight (SilverSprite that is).  
 
You often talk about SilverSprite as a way to port XNA games to Silverlight, which it does pretty good, but maybe you should try also to let people know that it actually is &quot;XNA for Silverlight&quot;. It&#039;s actually a &quot;game development framework&quot; for Silverlight, with the basic &quot;syntax&quot; of XNA. I haven&#039;t looked THAT much into it yet, but this is how I see i(SilverSprite) right now. 
 
:) 
 
Best regards, 
Mads Laumann </description>
		<content:encoded><![CDATA[<p>Hi Bill </p>
<p>I actually tryed out XNA and SilverSprite and as a part of that research I ended up having ported the &quot;Platformer&quot; starter kit to Silverlight using SilverSprite <img src='http://blogs.silverarcade.com/silverlight-games-101/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<a href="http://laumania.net/post/Porting-XNA-starter-kit-Platformere2809d-to-Silverlight-(SilverSprite).aspx" target="_blank"></a><a href="http://laumania.net/post/Porting-XNA-starter-kit-.." rel="nofollow">http://laumania.net/post/Porting-XNA-starter-kit-..</a>. </p>
<p>I had to implement and change different stuff in SilverSprite to make it work, but I have submitted the changes as a patch on codeplex. </p>
<p>You have done an amazing job with SilverSprite and it&#039;s pretty smart just to haven an &quot;1-to-1&quot; version of XNA in Silverlight (SilverSprite that is).  </p>
<p>You often talk about SilverSprite as a way to port XNA games to Silverlight, which it does pretty good, but maybe you should try also to let people know that it actually is &quot;XNA for Silverlight&quot;. It&#039;s actually a &quot;game development framework&quot; for Silverlight, with the basic &quot;syntax&quot; of XNA. I haven&#039;t looked THAT much into it yet, but this is how I see i(SilverSprite) right now.<br />
  <img src='http://blogs.silverarcade.com/silverlight-games-101/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>Best regards,<br />
Mads Laumann</p>
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		<title>By: Mads Laumann</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/comment-page-1/#comment-422</link>
		<dc:creator>Mads Laumann</dc:creator>
		<pubDate>Fri, 31 Jul 2009 07:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/#comment-422</guid>
		<description>Oh my god! That&#039;s cool, and as far as I can see this &quot;LIVE Markeplace&quot;-thing, is only just getting started, it&#039;s only in what 5-6 countries? I live in Denmark, which is not on the list yet, but could I still put up games? 
I looked a little on the XNA site you link to and see that when you install this Game Studio you can make games for PC, Xbox and Zune. I don&#039;t have an Xbox, but want to still be able try and port my game to XNA, can I then make it as a XNA PC game, and then later &quot;convert&quot; it easilly to and Xbox game/project? He said in the video that it were the same code, so guess this is possible. I mean if I can get it to work as a XNA PC game, it should work as an XNA Xbox game also, the only change would be the control inputs fra the user, or what? 
 
I will stop asking silly question now and have a look at the XNA site when I get time. I&#039;m only in the beginning phase of my game ( &lt;a href=&quot;http://laumania.net/category/Little-Longhorn.aspx&quot; target=&quot;_blank&quot;&gt;http://laumania.net/category/Little-Longhorn.aspx&lt;/a&gt; ) so it might be smart for me to already now have game logic in one asseble and then have a UI project for Silverlight and a UI project for XNA. I know it sound easier then it is, but what would your suggestion be here? 
 
PS: I&#039;m pretty amazed that you made that much money on such a &quot;simple game&quot; :) </description>
		<content:encoded><![CDATA[<p>Oh my god! That&#039;s cool, and as far as I can see this &quot;LIVE Markeplace&quot;-thing, is only just getting started, it&#039;s only in what 5-6 countries? I live in Denmark, which is not on the list yet, but could I still put up games?<br />
I looked a little on the XNA site you link to and see that when you install this Game Studio you can make games for PC, Xbox and Zune. I don&#039;t have an Xbox, but want to still be able try and port my game to XNA, can I then make it as a XNA PC game, and then later &quot;convert&quot; it easilly to and Xbox game/project? He said in the video that it were the same code, so guess this is possible. I mean if I can get it to work as a XNA PC game, it should work as an XNA Xbox game also, the only change would be the control inputs fra the user, or what? </p>
<p>I will stop asking silly question now and have a look at the XNA site when I get time. I&#039;m only in the beginning phase of my game ( <a href="http://laumania.net/category/Little-Longhorn.aspx" target="_blank">http://laumania.net/category/Little-Longhorn.aspx</a> ) so it might be smart for me to already now have game logic in one asseble and then have a UI project for Silverlight and a UI project for XNA. I know it sound easier then it is, but what would your suggestion be here? </p>
<p>PS: I&#039;m pretty amazed that you made that much money on such a &quot;simple game&quot; <img src='http://blogs.silverarcade.com/silverlight-games-101/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Bill Reiss</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/comment-page-1/#comment-421</link>
		<dc:creator>Bill Reiss</dc:creator>
		<pubDate>Thu, 30 Jul 2009 13:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/#comment-421</guid>
		<description>Yes you can run on any Xbox (in the supported countries) if your game is on the Indie Games channel. It downloads just like any other Xbox Live game. The XNA framework is pre-installed on all Xbox systems.

I have made over $4000 on Dr. Popper to date on over 2000 sales. Over 10000 users have downloaded the free trial.</description>
		<content:encoded><![CDATA[<p>Yes you can run on any Xbox (in the supported countries) if your game is on the Indie Games channel. It downloads just like any other Xbox Live game. The XNA framework is pre-installed on all Xbox systems.</p>
<p>I have made over $4000 on Dr. Popper to date on over 2000 sales. Over 10000 users have downloaded the free trial.</p>
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		<title>By: Mads Laumann</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/comment-page-1/#comment-420</link>
		<dc:creator>Mads Laumann</dc:creator>
		<pubDate>Wed, 29 Jul 2009 13:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/#comment-420</guid>
		<description>Great article Bill. I&#039;m actually trying to develop my current game as &quot;loose coupled&quot; as possible, so it should (in theory :P) be easier for me to port to XNA and thereby Xbox. I don&#039;t have any experience with XNA at all, but the vector graphic problem could be solved by doing all the graphics as PNG or similar at this point.

Another thing. I don&#039;t have an Xbox, so I don&#039;t know if XNA game is just able to run on all Xbox&#039;s or what? I mean, I only want to consider porting my game to Xbox if there is a fair amount of users to play it there. I think I heard long time ago, that it were pretty complicated to install or something like that, so not many people were actually able to run XNA games, except for the developers them self. That isn&#039;t fun and I hope I&#039;m completely wrong here :)

Best regards,
Mads</description>
		<content:encoded><![CDATA[<p>Great article Bill. I&#8217;m actually trying to develop my current game as &#8220;loose coupled&#8221; as possible, so it should (in theory <img src='http://blogs.silverarcade.com/silverlight-games-101/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ) be easier for me to port to XNA and thereby Xbox. I don&#8217;t have any experience with XNA at all, but the vector graphic problem could be solved by doing all the graphics as PNG or similar at this point.</p>
<p>Another thing. I don&#8217;t have an Xbox, so I don&#8217;t know if XNA game is just able to run on all Xbox&#8217;s or what? I mean, I only want to consider porting my game to Xbox if there is a fair amount of users to play it there. I think I heard long time ago, that it were pretty complicated to install or something like that, so not many people were actually able to run XNA games, except for the developers them self. That isn&#8217;t fun and I hope I&#8217;m completely wrong here <img src='http://blogs.silverarcade.com/silverlight-games-101/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Best regards,<br />
Mads</p>
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		<title>By: Bill Reiss</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/comment-page-1/#comment-419</link>
		<dc:creator>Bill Reiss</dc:creator>
		<pubDate>Mon, 27 Jul 2009 17:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/#comment-419</guid>
		<description>There have been no recent announcements about Silverlight on Windows Mobile, I would hope that if and when Windows Mobile gets Silverlight support that you would be able to write an app in Silverlight and sell it but we won&#039;t know until an announcement is made.</description>
		<content:encoded><![CDATA[<p>There have been no recent announcements about Silverlight on Windows Mobile, I would hope that if and when Windows Mobile gets Silverlight support that you would be able to write an app in Silverlight and sell it but we won&#8217;t know until an announcement is made.</p>
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		<title>By: DavidL</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/comment-page-1/#comment-418</link>
		<dc:creator>DavidL</dc:creator>
		<pubDate>Mon, 27 Jul 2009 15:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-game-development-on-the-microsoft-stack/#comment-418</guid>
		<description>I wish there was a vector graphics library for XNA...

Question: is it possible to sell Silverlight Application on Windows Mobile Marketplace?</description>
		<content:encoded><![CDATA[<p>I wish there was a vector graphics library for XNA&#8230;</p>
<p>Question: is it possible to sell Silverlight Application on Windows Mobile Marketplace?</p>
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