<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Is Silverlight 4 moving away from cross platform?</title>
	<atom:link href="http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/</link>
	<description>Learn to write games in Silverlight using C#</description>
	<lastBuildDate>Tue, 09 Mar 2010 02:15:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: billreiss</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/comment-page-1/#comment-847</link>
		<dc:creator>billreiss</dc:creator>
		<pubDate>Mon, 07 Dec 2009 02:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#comment-847</guid>
		<description>I don&#039;t see any requests for Stopwatch on &lt;a href=&quot;http://silverlight.uservoice.com&quot; target=&quot;_blank&quot;&gt;http://silverlight.uservoice.com&lt;/a&gt; so you should probably request it if it&#039;s important to you. If you&#039;re saying that they&#039;re focusing on the wrong things then you can make your voice heard. Office integration was a big request from business customers and this was how they decided to provide it.  </description>
		<content:encoded><![CDATA[<p>I don&#039;t see any requests for Stopwatch on <a href="http://silverlight.uservoice.com" target="_blank">http://silverlight.uservoice.com</a> so you should probably request it if it&#039;s important to you. If you&#039;re saying that they&#039;re focusing on the wrong things then you can make your voice heard. Office integration was a big request from business customers and this was how they decided to provide it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kyle</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/comment-page-1/#comment-846</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Mon, 07 Dec 2009 02:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#comment-846</guid>
		<description>Silverlight is turning into a crippled .NET framework (where the hell is System.Diagnostics.Stopwatch?). If I want Windows-only support, I will use the much more complete .NET framework thank you very much. This was a stupid addition. </description>
		<content:encoded><![CDATA[<p>Silverlight is turning into a crippled .NET framework (where the hell is System.Diagnostics.Stopwatch?). If I want Windows-only support, I will use the much more complete .NET framework thank you very much. This was a stupid addition.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: billreiss</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/comment-page-1/#comment-817</link>
		<dc:creator>billreiss</dc:creator>
		<pubDate>Mon, 23 Nov 2009 22:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#comment-817</guid>
		<description>For the commenters that are against the new COM interface in Silverlight 4, would you be less against it if there was an AppleScript interface as well? On a conference call today I asked Scott Guthrie about Mac native API integration and he said that they&#039;re looking at AppleScript and other integration techniques for the Mac platform. So would it still be bad because it&#039;s different on both platforms or does offering similar functionality on other platforms make it better? </description>
		<content:encoded><![CDATA[<p>For the commenters that are against the new COM interface in Silverlight 4, would you be less against it if there was an AppleScript interface as well? On a conference call today I asked Scott Guthrie about Mac native API integration and he said that they&#039;re looking at AppleScript and other integration techniques for the Mac platform. So would it still be bad because it&#039;s different on both platforms or does offering similar functionality on other platforms make it better?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Art</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/comment-page-1/#comment-813</link>
		<dc:creator>Art</dc:creator>
		<pubDate>Sun, 22 Nov 2009 20:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#comment-813</guid>
		<description>I think solving real business problems is the right direction and COM support does this. Most applications are not web facing -- most are software is developed for in house consumption or serves vertical market where the reach of HTML standards is not critical. Now SL can do both. If you want to target Mac + Windows, you can. If you want to target Windows only, you can. </description>
		<content:encoded><![CDATA[<p>I think solving real business problems is the right direction and COM support does this. Most applications are not web facing &#8212; most are software is developed for in house consumption or serves vertical market where the reach of HTML standards is not critical. Now SL can do both. If you want to target Mac + Windows, you can. If you want to target Windows only, you can.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/comment-page-1/#comment-812</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sun, 22 Nov 2009 18:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#comment-812</guid>
		<description>Adding COM support to me is a major step backwards.  Open standards are the best direction for Microsoft to take. </description>
		<content:encoded><![CDATA[<p>Adding COM support to me is a major step backwards.  Open standards are the best direction for Microsoft to take.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Axel</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/comment-page-1/#comment-811</link>
		<dc:creator>Axel</dc:creator>
		<pubDate>Sun, 22 Nov 2009 16:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#comment-811</guid>
		<description>&gt;Otherwise, I can already see some killer apps coming to Silverlight 4 and getting heavily criticized for only working on Windows 
 
No app was *ever* heavily criticized for only working on Windows, on what planet are you living? COM access from Silverlight is a good thing, and developers seeking cross-platform compatibility can simply avoid using it, and/or provide alternatives on other platforms, it&#039;s that simple. I wish SL offered full plaftorm access, not only COM access. </description>
		<content:encoded><![CDATA[<p>&gt;Otherwise, I can already see some killer apps coming to Silverlight 4 and getting heavily criticized for only working on Windows </p>
<p>No app was *ever* heavily criticized for only working on Windows, on what planet are you living? COM access from Silverlight is a good thing, and developers seeking cross-platform compatibility can simply avoid using it, and/or provide alternatives on other platforms, it&#039;s that simple. I wish SL offered full plaftorm access, not only COM access.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/comment-page-1/#comment-810</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sun, 22 Nov 2009 16:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#comment-810</guid>
		<description>Mono is doing this today.  Kind of. 
P/Invoke: &lt;a href=&quot;http://www.mono-project.com/Interop_with_Native_Libraries&quot; target=&quot;_blank&quot;&gt;http://www.mono-project.com/Interop_with_Native_L...&lt;/a&gt; 
COM Interop: &lt;a href=&quot;http://www.mono-project.com/COM_Interop&quot; target=&quot;_blank&quot;&gt;http://www.mono-project.com/COM_Interop&lt;/a&gt; </description>
		<content:encoded><![CDATA[<p>Mono is doing this today.  Kind of.<br />
P/Invoke: <a href="http://www.mono-project.com/Interop_with_Native_Libraries" target="_blank"></a><a href="http://www.mono-project.com/Interop_with_Native_L.." rel="nofollow">http://www.mono-project.com/Interop_with_Native_L..</a>.<br />
COM Interop: <a href="http://www.mono-project.com/COM_Interop" target="_blank">http://www.mono-project.com/COM_Interop</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/comment-page-1/#comment-809</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sun, 22 Nov 2009 09:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#comment-809</guid>
		<description>Although I don&#039;t care much about this issue, I have to point out that this is not the issue. The issue is that, once you start providing extra features on one specific platform (esp. one as widespread as Windows), then it becomes too tempting to build apps only for Windows. 
 
I love Silverlight, and I wish it could become the Web 4.0, but that requires strict cross platform support. Don&#039;t ask me how, but I wish they will find a way to support COM&#039;s equivalent for Mac &amp; Linux (transparently). 
 
Otherwise, I can already see some killer apps coming to Silverlight 4 and getting heavily criticized for only working on Windows. </description>
		<content:encoded><![CDATA[<p>Although I don&#039;t care much about this issue, I have to point out that this is not the issue. The issue is that, once you start providing extra features on one specific platform (esp. one as widespread as Windows), then it becomes too tempting to build apps only for Windows. </p>
<p>I love Silverlight, and I wish it could become the Web 4.0, but that requires strict cross platform support. Don&#039;t ask me how, but I wish they will find a way to support COM&#039;s equivalent for Mac &amp; Linux (transparently). </p>
<p>Otherwise, I can already see some killer apps coming to Silverlight 4 and getting heavily criticized for only working on Windows.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Art</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/comment-page-1/#comment-805</link>
		<dc:creator>Art</dc:creator>
		<pubDate>Sun, 22 Nov 2009 00:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#comment-805</guid>
		<description>I agree that COM support does not take anything away from the cross-platform nature of SL. I make data driven business apps and in my case I was being forced to WPF solution because of some specialized hardware devices our software can use (but not essential to most users). So COM support in SL means I can now off 99.9% of my app&#039;s functionality to Mac users and give Windows users the 100%. The alternative is 0% to Mac. </description>
		<content:encoded><![CDATA[<p>I agree that COM support does not take anything away from the cross-platform nature of SL. I make data driven business apps and in my case I was being forced to WPF solution because of some specialized hardware devices our software can use (but not essential to most users). So COM support in SL means I can now off 99.9% of my app&#039;s functionality to Mac users and give Windows users the 100%. The alternative is 0% to Mac.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
