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	<title>Comments on: Setting dependency properties and the effect on performance</title>
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	<link>http://blogs.silverarcade.com/silverlight-games-101/12/silverlight-setting-dependency-properties-and-the-effect-on-performance/</link>
	<description>Learn to write games in Silverlight using C#</description>
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		<title>By: billreiss</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/12/silverlight-setting-dependency-properties-and-the-effect-on-performance/comment-page-1/#comment-1591</link>
		<dc:creator>billreiss</dc:creator>
		<pubDate>Sun, 14 Mar 2010 23:02:53 +0000</pubDate>
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		<description>Ray, this is cool I love when people take something I do and bring it to the next level. Thanks! </description>
		<content:encoded><![CDATA[<p>Ray, this is cool I love when people take something I do and bring it to the next level. Thanks!</p>
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		<title>By: Ray</title>
		<link>http://blogs.silverarcade.com/silverlight-games-101/12/silverlight-setting-dependency-properties-and-the-effect-on-performance/comment-page-1/#comment-1590</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Sun, 14 Mar 2010 22:55:30 +0000</pubDate>
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		<description>Wrote a post on a class to facilitate caching dependency property values in line with your other Space Rocks series: &lt;a href=&quot;http://blog.invalidoperation.com/2010/03/14/CachingSilverlightDependencyProperties.aspx&quot; target=&quot;_blank&quot;&gt;http://blog.invalidoperation.com/2010/03/14/Cachi...&lt;/a&gt; 
 
Cheers </description>
		<content:encoded><![CDATA[<p>Wrote a post on a class to facilitate caching dependency property values in line with your other Space Rocks series: <a href="http://blog.invalidoperation.com/2010/03/14/CachingSilverlightDependencyProperties.aspx" target="_blank">http://blog.invalidoperation.com/2010/03/14/Cachi&#8230;</a> </p>
<p>Cheers</p>
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